these works are programmed and recorded as vector files, thus, unlimited scaleable without loss of quality. i usually realize one unique print in medium size about 1 meter (+-) width, and 1 unique print in larger size about 1,80 m (+-) width. but since the file format allows unlimited quality and these works are mostly based on very dense and fine generated structures, extra large print would be the ultimate perfection.
the spinners life series
the spinners afternoon
digital matter
sine-cosine-theta-noise
sine-cosine circulation
my jongest de jong
the spinners life series, 2010
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the spinners night (2), 2010 |
banded agates (1), 2010 |
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the spinners day (2), 2010 |
the spinners night (1), 2010 |
the spinners afternoon series, 2010
TSA 01, TSA02, TSA03, TSA 04
TSA 05
Digital Matter series, 2009
procedural drawings
Digital Matter (9), 2009
Digital Matter (7), Digital Matter (3), Digital Matter (5), Digital Matter (2), 2009
sine/cosine/theta/noise (spiraling series)
procedural drawings
still untitled, 2009
still untitled, 2009
sine/cosine circulation
tile series, 2009
untitled, 2009 (17189flowercircles_13_grid) | lisbon tiles, 2009 | madrid tiles, 2009 | images from the LHC (13), 2009
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porto tiles, 2009
my jongest de jong series, 2008
these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)
For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let Fyre render longer it collects more samples and this probability map and the image becomes more accurate.
The resulting probability map is treated as a High Dynamic Range image. This software includes some image manipulation features that let you apply linear interpolation and gamma correction at the full internal precision, producing a much higher quality image than if you tried to create the same effects using standard image processing tools. Additionally, Gaussian blurs can be applied to the image using a stochastic process that produces much more natural-looking images than most programs, again without losing any of the image’s original precision.
PDJ 004 (towel), 2008
PDJ 012 (wave), 2008
PDJ 023 (tornado), 2008
PDJ 08 (circle to square), 2008