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Seagrass – Installation at Dong Gallery in Taipei, Taiwan

video screen 111 meters long, 2.8 Meters high
youtube LINK
throughout 2019
courtesy: FRAMED

 

 

wall-design @ GLAMORA

https://www.glamora.it/en/designer/holger-lippmann/

Lincoln High School, Texas

https://www.glamora.it/en/2017/07/lincoln-high-school/

 

 

upcoming:
..will be in China @

THE SIXTH ART-FAIR OF JINAN

– October 11th to October 15th 2018 – Lot: 3CT4
address: High-tech Zone international exhibition Center, Jinan City, Shandong Province, China

 

 

regional global
invited to the 2018

symposion at BBK , Akademie der Künste, 26 october

https://www.bbk-bundesverband.de/veranstaltungen/symposien/

 

 

AIDA nova

staircase video/print installation with 10 large animations and 150 prints
courtesy: Samuelis Baumgarte  http://samuelis-baumgarte.com/

 

 

 

 

a bit older:

Wilshire Grand Center courtyard, Los Angeles

some of my animation works displayed on the Wilshire Grand Center courtyard, downtown Los Angeles (courtesy: StandardVision)

 

 

 

Biennale Venice 2017
@ UNPAINTED   platform digital art

BODY & SOUL Performance Art – Past and Present
13.05. – 26.11.2017
Palazzo Pisani, Campiello Pisani, Sestriere di San Marco 2810, 30124 Venezia
Opening Hours Tuesday to Saturday, 2-7 pm.

 

 

 

CYNETART

interview @ CYNETART http://cynetart.tumblr.com/post/144248648658/holgerlippmann

 

 

 

 

 

 

 

 

curve drawer 1

__DRAW2_04-_60_4

 

schorfheide, 2010

 

the  curve drawer series is based on a vector curve function which reads out a color map or map array and draws in differently occillation structures over the stage, controlled by different mouse action.

 

 

 

 

swirl

V_Flower_PLUS_03-06

 

swirl series, 2009
based on a rotating bezier curve and color map read out.

 

 

 

 

de jong

 

de jong series, 2008

these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)

For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let it render longer it collects more samples and this probability map and the image becomes more accurate.
Details »

barnsley penrose

Details »

spectr|a|um

spectraum01
spectr|a|um audio visual lounge
29. september 2007, Dexia Tower Brussels
LAB[au] and Dexia Tower invite:
Holger Lippmann (photos),  Limitatzero,  Olaf Bander