raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
raster – welle – feld I
raster – welle – feld III
raster – welle – feld II (green land)
generative art v.s.
de jong series, 2008
these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)
For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let it render longer it collects more samples and this probability map and the image becomes more accurate.
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