noiseWave

 

noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.

 

 

 

 

 

 

34135_NoiseGridNeu05_3_col_elli3_22

 

 

 

 

 

 

print on 4 parts, 2×4 meters

 

 

 

spinners 2

66904

 

 

the spinners 2 series is another particle system based processing work.
it rules out a repetition  within an XY axis grid using a for loop structure.
the repetition is slightly disintegrated by adding individual noise values.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

 

 

 

 

spinners

the spinners afternoon 2, 2010

 

 the spinners series is another particle system based processing work.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

Details »

spiral scratch

32678SPIRALING_m_MY_m10_5

 

spiral scratch, 2009
made with processing
vector for large print

  Details »

c-flower

Effervescent-Everpresent
2008/09
pigment on canvas
200x300cm ( 3 parts)

 

c-flower is based on a bezier vector curve forming a flower like shape by by rotating it and deforming it by random and/or noise values.
the coloring is made with read out of predefined color map arrays and layering.

 

 

 

 

curve drawer 1

__DRAW2_04-_60_4

 

schorfheide, 2010

 

the  curve drawer series is based on a vector curve function which reads out a color map or map array and draws in differently occillation structures over the stage, controlled by different mouse action.

 

 

 

 

swirl

V_Flower_PLUS_03-06

 

swirl series, 2009
based on a rotating bezier curve and color map read out.

 

 

 

 

de jong

 

de jong series, 2008

these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)

For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let it render longer it collects more samples and this probability map and the image becomes more accurate.
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barnsley penrose

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spectr|a|um

spectraum01
spectr|a|um audio visual lounge
29. september 2007, Dexia Tower Brussels
LAB[au] and Dexia Tower invite:
Holger Lippmann (photos),  Limitatzero,  Olaf Bander