iteration error

campbell_works_line_drift_loci_10

the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing)

 

 

 

 

 

 

 

swirl

V_Flower_PLUS_03-06

 

swirl series, 2009
based on a rotating bezier curve and color map read out.

 

 

 

 

de jong

 

de jong series, 2008

these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)

For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let it render longer it collects more samples and this probability map and the image becomes more accurate.
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barnsley penrose

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spectr|a|um

spectraum01
spectr|a|um audio visual lounge
29. september 2007, Dexia Tower Brussels
LAB[au] and Dexia Tower invite:
Holger Lippmann (photos),  Limitatzero,  Olaf Bander