raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
raster – welle – feld I
raster – welle – feld III
raster – welle – feld II (green land)
generative art v.s.
the e-pastel series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
(made with processing)
depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
realized project for GLAMORA
corrosive landscape (10), 2009
corrosive landscape is a series of generative works based on landscape photography. during the last couple of years,
living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width,
merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)
see related animation work of the same work series here: LINK
(made with processing)
star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color,
transparency and/or stroke weight. the vector object is rotated around “0” to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
the circulation works base on a loop within a loop within a loop principle.
starting point is just one circle, which is turned or circulated around a shifted center.
here it is replicated on a 5×5 XY grid.
there are different values of sine/cosine, random, noise and/or mouse-keyboard inputs for reaching the final drawing.
(made with processing)
the spinners 2 series is another particle system based processing work.
it rules out a repetition within an XY axis grid using a for loop structure.
the repetition is slightly disintegrated by adding individual noise values.
different keyboard and/or mouse inputs are used for manipulation while recording.