nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass
generative art v.s.
perlin scape (15663), 2011
the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.
(made with processing)
corrosive landscape is a series of work based on landscape photography. during the last couple of years, living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width, merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)
DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
it consists of:
– predefined color tables.
– randomly mixed scales of predefined color tables
– random color picks out of algorithmically manipulated color arrays.
30 keyboard keys were linked to the color tables, which i assambled and collected together over the years out of all kind of material.
4 keyboard keys are for controlling size manipulation, transparent shutter and the recording control.
the herewith used iteration principle consists of rectangles within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration,
which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.
different keyboard input values are used for a layered image build up.
(made with processing)
the e-pastel series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
(made with processing)
depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
realized project for GLAMORA
corrosive landscape (10), 2009
corrosive landscape is a series of generative works based on landscape photography. during the last couple of years,
living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width,
merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)
see related animation work of the same work series here: LINK
(made with processing)
noise scape 2 works with a perlin noise XY structure as noise scape I does, but has additionally another grid value over it.
the application is based on an algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
this software works with different keyboard input values to compose a rather painting like image out of different color maps. these map arrays are called by random, noise and/or manual order.
star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color,
transparency and/or stroke weight. the vector object is rotated around “0” to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
the circulation works base on a loop within a loop within a loop principle.
starting point is just one circle, which is turned or circulated around a shifted center.
here it is replicated on a 5×5 XY grid.
there are different values of sine/cosine, random, noise and/or mouse-keyboard inputs for reaching the final drawing.
(made with processing)