iteration / structural condensation


“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.

“structural condensation” (holger lippmann, oktober 2013)
wenn ich auf meine arbeit der letzten jahre zurückschaue, sehe ich neben vielen unterschiedlichen formalen ansätzen ein durchgehendes interesse nach dichte. das immerweitertreiben von struktureller verdichtung, bis zu einem punkt, an welchem die formen scheinbar ihre erkennbaren ordnungen verlieren, oder gerade noch erahnen lassen.
zurück bleiben spuren von verwüstung, welche in sich neuartige kompositionelle raster enstehen lassen, eine abstraktion der zerklüftung und neuordnung.
genauer betrachtet ist es das ewige ausbalancieren der wertigkeiten; grössen, farben, richtungen…, um innerhalb dieser zerschredderten pixel-felder einen klang zu finden. ein seiltanz zwichen gegenständlich, erzählerischer bilddynamik, und einem amorphen rauschen, eines ambient- oder trance-artigen, rhythmischen gleichklanges.







corrosive landscape (10), 2009

corrosive landscape is a series of generative works based on landscape photography. during the last couple of years,
living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width,
merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)

see related animation work of the same work series here: LINK


(made with processing)






noise scape 2



noise scape 2 works with a perlin noise XY structure as noise scape I does, but has additionally another grid value over it.
the application is based on an algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
this software works with different keyboard input values to compose a rather painting like image out of different color maps. these map arrays are called by random, noise and/or manual order.






noise scape 1



noise scape 1 series is based on a perlin noise XY grid, an array of pre defined color maps and different keyboard and mouse values for recording layered generations.






star grid



star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color,
transparency and/or stroke weight.  the vector object is rotated around “0” to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

  Details »




the circulation works base on a loop within a loop within a loop principle.
starting point is just one circle, which is turned or circulated around a shifted center.
here it is replicated on a 5×5 XY grid.
there are different values of sine/cosine, random, noise and/or mouse-keyboard inputs for reaching the final drawing.

(made with processing)

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noise-box is a 3 dimensional box raster distorted using a perlin noise function and colored by a color map read out.
it is buid up in different – 2D converted layers to finally export a PDF vector file.






spinners 2




the spinners 2 series is another particle system based processing work.
it rules out a repetition  within an XY axis grid using a for loop structure.
the repetition is slightly disintegrated by adding individual noise values.
different keyboard and/or mouse inputs are used for manipulation while recording.







the spinners afternoon 2, 2010


 the spinners series is another particle system based processing work.
different keyboard and/or mouse inputs are used for manipulation while recording.


Details »

spiral scratch



spiral scratch, 2009
made with processing
vector for large print

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pigment on canvas
200x300cm ( 3 parts)


c-flower is based on a bezier vector curve forming a flower like shape by by rotating it and deforming it by random and/or noise values.
the coloring is made with read out of predefined color map arrays and layering.





curve drawer 1



schorfheide, 2010


the  curve drawer series is based on a vector curve function which reads out a color map or map array and draws in differently occillation structures over the stage, controlled by different mouse action.