news

PIXEL-SWIRL animation on display now @ Dong Gallery Taipei

curated by FRAMED*
running through nov. 2019

DONG GALLERY TAIPEI / Zhongxiao Fuxing / Taipei / Taiwan // https://www.donggallerytaipei.org

 
 
 

Grand Lisboa Palace

Hotel Project Macau, China
Installation of 1660 round prints in two hotel towers
works out of “radial division” series

Client: Hirsch Bedner Associates
Agency: Canvas Art Consultants Hong Kong
documentation upcoming 2020

 
 
 

BoxModulation & Rose Bed – LaLaPort Yokohama, Japan

large video screen installation, curated by: FRAMED*
running through 2019

 
 
 

AIDA nova (AIDA Cruises) – Staircase Installation

installation with 10 large scale 4k animations and 150 prints along the cabins hallways
(curated by SAMUELIS & BAUMGARTE)
documentation upcoming…

 
 
 

Seagrass – Installation at Dong Gallery in Taipei, Taiwan

video screen 111 meters long, 2.8 Meters high
youtube LINK
throughout 2019
curated by: FRAMED

 
 
 

THE SIXTH ART-FAIR OF JINAN, CHINA

October 11th to October 15th 2018 – Lot: 3CT4
High-tech Zone international exhibition Center, Jinan City, Shandong Province
https://www.behance.net/gallery/74736387/Shandong-Art-Fair-2018

 
 
 

regional global

invited to the 2018
symposion at BBK , Akademie der Künste, 26 october
https://www.bbk-bundesverband.de/veranstaltungen/symposien/

 
 
 

Courtyard Cupertino Hotel, San Jose, USA

installation of 90 prints throughout the hotel

Acency: DAC art consulting, Atlanta

 
 
 

wall-design @ GLAMORA

https://www.glamora.it/en/designer/holger-lippmann/

Lincoln High School, Texas

https://www.glamora.it/en/2017/07/lincoln-high-school/
(curated by GLAMORA)

 
 
 

a bit older:

Wilshire Grand Center courtyard, Los Angeles

some of my animation works displayed on the Wilshire Grand Center courtyard, downtown Los Angeles (courtesy: StandardVision)

 

 

 

 

 

 

 

 

cubism 2.0 (isometric iteration)

47587_svg_iteration_box09_2

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »

RoseBed

 

circulation series 2009-13
made with processing
vector for large print

  Details »

iteration error

campbell_works_line_drift_loci_10

the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

packing hacking 01 / laser relief

the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)

 

 

 

 

engravings II / fractal flower

FF07
2012
55x55cm

 

fractal flower series, realized using up to 5mm deep laser engraving into MDF.
ongoing project..
Details »

engravings I / landscape

perlin scape 24, 2012
2.50 x 3.50m, 12 plates
wood laser engraving

 

perlin scape 26, 2012
1.66 x 3.50m, 8 plates
wood laser engraving

 

 generative processing works, realized using (2-3mm) deep laser engraving into plywood.
ongoing project..

 

 

 

 

 

isometric iteration

 

isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas

 

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »

fractal quilt

 

the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…

 

 

 

 

fractalScape

 

Details »

perlin scape 2

26430

perlin scape (26430), 2011

 

the perlin scape software consists of a X Y axis grid of either circles, ellipses or rectangles.
modified with a perlin noise algorithm to push position, size and color.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

 

 

perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)