news

PIXEL-SWIRL animation on display now @ Dong Gallery Taipei

curated by FRAMED*
running through nov. 2019

DONG GALLERY TAIPEI / Zhongxiao Fuxing / Taipei / Taiwan // https://www.donggallerytaipei.org

 
 
 

Grand Lisboa Palace

Hotel Project Macau, China
Installation of 1660 round prints in two hotel towers
works out of “radial division” series

Client: Hirsch Bedner Associates
Agency: Canvas Art Consultants Hong Kong
documentation upcoming 2020

 
 
 

BoxModulation & Rose Bed – LaLaPort Yokohama, Japan

large video screen installation, curated by: FRAMED*
running through 2019

 
 
 

AIDA nova (AIDA Cruises) – Staircase Installation

installation with 10 large scale 4k animations and 150 prints along the cabins hallways
(curated by SAMUELIS & BAUMGARTE)
documentation upcoming…

 
 
 

Seagrass – Installation at Dong Gallery in Taipei, Taiwan

video screen 111 meters long, 2.8 Meters high
youtube LINK
throughout 2019
curated by: FRAMED

 
 
 

THE SIXTH ART-FAIR OF JINAN, CHINA

October 11th to October 15th 2018 – Lot: 3CT4
High-tech Zone international exhibition Center, Jinan City, Shandong Province
https://www.behance.net/gallery/74736387/Shandong-Art-Fair-2018

 
 
 

regional global

invited to the 2018
symposion at BBK , Akademie der Künste, 26 october
https://www.bbk-bundesverband.de/veranstaltungen/symposien/

 
 
 

Courtyard Cupertino Hotel, San Jose, USA

installation of 90 prints throughout the hotel

Acency: DAC art consulting, Atlanta

 
 
 

wall-design @ GLAMORA

https://www.glamora.it/en/designer/holger-lippmann/

Lincoln High School, Texas

https://www.glamora.it/en/2017/07/lincoln-high-school/
(curated by GLAMORA)

 
 
 

a bit older:

Wilshire Grand Center courtyard, Los Angeles

some of my animation works displayed on the Wilshire Grand Center courtyard, downtown Los Angeles (courtesy: StandardVision)

 

 

 

 

 

 

 

 

iteration error

campbell_works_line_drift_loci_10

the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

packing hacking 01 / laser relief

the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)

 

 

 

 

engravings II / fractal flower

FF07
2012
55x55cm

 

fractal flower series, realized using up to 5mm deep laser engraving into MDF.
ongoing project..
Details »

engravings I / landscape

perlin scape 24, 2012
2.50 x 3.50m, 12 plates
wood laser engraving

 

perlin scape 26, 2012
1.66 x 3.50m, 8 plates
wood laser engraving

 

 generative processing works, realized using (2-3mm) deep laser engraving into plywood.
ongoing project..

 

 

 

 

 

isometric iteration

 

isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas

 

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »

fractal quilt

 

the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…

 

 

 

 

fractalScape

 

Details »

perlin scape 2

26430

perlin scape (26430), 2011

 

the perlin scape software consists of a X Y axis grid of either circles, ellipses or rectangles.
modified with a perlin noise algorithm to push position, size and color.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

 

 

perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

 

 

 

 

 

corrosive landscape II

 

corrosive landscape is a series of work based on landscape photography. during the last couple of years, living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width, merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.

 

(made with processing)

 

 

 

 

DATA-DADA

3739_packing_neu_3

 

 

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
it consists of:
– predefined color tables.
– randomly mixed scales of predefined color tables
– random color picks out of algorithmically manipulated color arrays.

30 keyboard keys were linked to the color tables, which i assambled and collected together over the years out of all kind of material.
4 keyboard keys are for controlling size manipulation, transparent shutter and the recording control.

Details »