raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
raster – welle – feld I
raster – welle – feld III
raster – welle – feld II (green land)
generative art v.s.
the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)
ITERATION circle consists of a semi circle grid within an X Y matrix. which is devided down by 2 in size and applied with a random color map and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded. Details »
FF07
2012
55x55cm
fractal flower series, realized using up to 5mm deep laser engraving into MDF.
ongoing project..
Details »
isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas
isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »
the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
perlin scape (15663), 2011
the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.
(made with processing)
corrosive landscape is a series of work based on landscape photography. during the last couple of years, living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width, merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)
the herewith used iteration principle consists of rectangles within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration,
which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.
different keyboard input values are used for a layered image build up.
(made with processing)