ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass
generative art v.s.
noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.
print on 4 parts, 2×4 meters
isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »
the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.
different keyboard input values are used for a layered image build up.
(made with processing) Details »
the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)
FF07
2012
55x55cm
fractal flower series, realized using up to 5mm deep laser engraving into MDF.
ongoing project..
Details »
isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas
isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »
the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…