noise scape 4 series (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done..
with the time, a considerable number of varying versions has accumulated. the work itself consists of an on-and-ongoing controlling(screen output)-and-adjusting(code) process.
for finding a certain finishing point, i usually let the script run and export hundreds of images, and then, another important part of the work means; to go through all these generations and find the very special and best or strange ones, which i would put in some “best of” selection, to check again later. the whole process goes over weeks, sometimes month, to achieve about a point where nothing more or better can or could be added…