9114_hairfield_col_2_pale 16977_hairfield_col_2_1 54997_perl3_auto_02_3_3
hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print


drifting dawn

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generative MATTER

generative MATTER is an older workgroup based on different use of processing particle systems.
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depthMatrix II

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.













print on 4 parts, 2×4 meters




cubism 2.0 (isometric iteration)


isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »



circulation series 2009-13
made with processing
vector for large print

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iteration error


the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

packing hacking 01 / laser relief

the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)








ITERATION circle consists of a semi circle grid within an X Y matrix. which is devided down by 2 in size and applied with a random color map and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded. Details »

engravings II / fractal flower



fractal flower series, realized using up to 5mm deep laser engraving into MDF.
ongoing project..
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engravings I / landscape

perlin scape 24, 2012
2.50 x 3.50m, 12 plates
wood laser engraving


perlin scape 26, 2012
1.66 x 3.50m, 8 plates
wood laser engraving


 generative processing works, realized using (2-3mm) deep laser engraving into plywood.
ongoing project..