iteration / structural condensation


“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.

“structural condensation” (holger lippmann, oktober 2013)
wenn ich auf meine arbeit der letzten jahre zurückschaue, sehe ich neben vielen unterschiedlichen formalen ansätzen ein durchgehendes interesse nach dichte. das immerweitertreiben von struktureller verdichtung, bis zu einem punkt, an welchem die formen scheinbar ihre erkennbaren ordnungen verlieren, oder gerade noch erahnen lassen.
zurück bleiben spuren von verwüstung, welche in sich neuartige kompositionelle raster enstehen lassen, eine abstraktion der zerklüftung und neuordnung.
genauer betrachtet ist es das ewige ausbalancieren der wertigkeiten; grössen, farben, richtungen…, um innerhalb dieser zerschredderten pixel-felder einen klang zu finden. ein seiltanz zwichen gegenständlich, erzählerischer bilddynamik, und einem amorphen rauschen, eines ambient- oder trance-artigen, rhythmischen gleichklanges.







DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
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starGrid II


 star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color, transparency and/or stroke weight.  the vector object is rotated around “0” to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.


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drifting dawn

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generative MATTER

generative MATTER is an older workgroup based on different use of processing particle systems.
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depthMatrix II

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.













print on 4 parts, 2×4 meters




cubism 2.0 (isometric iteration)


isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »



circulation series 2009-13
made with processing
vector for large print

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iteration error


the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

packing hacking 01 / laser relief

the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)








ITERATION circle consists of a semi circle grid within an X Y matrix. which is devided down by 2 in size and applied with a random color map and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded. Details »