noise scape 4

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noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done..
with the time, a considerable number of varying versions has accumulated. the work itself consists of an on-and-ongoing controlling(screen output)-and-adjusting(code) process.
for finding a certain finishing point, i usually let the script run and export hundreds of images, and then, another important part of the work means; to go through all these generations and find the very special and best or strange ones, which i would put in some “best of” selection, to check again later. the whole process goes over weeks, sometimes month, to achieve about a point where nothing more or better can or could be added…

 

 

 

 

 

 

 

 

 

 

 

DATA-DADA III

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DATA-DADA III, 2013-14  |  vector for print  |  made with processing
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noiseWave II

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noiseWave II, 2012-14  |  vector for print  |  made with processing
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brick-warp

brick-warp series is based on a 2D perlin noise XY grid, where each rect gets ists values for rotation, x-size and y-size.
different generations are recorded on different layers.
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perlin-noise-scape

perlin-noise-scape series, 2010-14the programming (roughly outlined):
an undulatory linear motion of a bumpy bezier circle, which is kneaded by random noise values, increases and decreases in size, and turns around its center.
is further getting its color at each frame from an array, picked out of different photos, each row chooses another photo.
this script is so old and so messy, i changed values and functions over and over again, different errors were showing up, interesting enough to work with…

see in action: http://vimeo.com/album/2913536/video/49020285
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circulation (2013)

 

CIRCULATION consists of an circle loop within an circle loop within an X Y matrix. with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one more layer, color maps are selected by keyboard and/or random values
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cyber cranium

 

cyber cranium II
realized with processing based on volumeutils by toxi
printed in PLA with makerbot 2, 15x cm cube
patinized with aluminum and bronze pigment
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packing BOX 01

 

packing BOX 01 is realizes using a packing algorithm to generate different square packing vector files via processing.
later on build up of a plywood box of 4 layers 4mm plywood and the laser cutting of each side and the removal of the non clued  parts.

32 x 32 x 32 cm, plywood, 2012/2013

iso box 01

 

iso box 01
is realized using an isometric packing algorithm in processing for generating vector files,
which are deep engraved onto the sides of an mdf box.

32 x 32 x 32 cm, MDF, 2013
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ITERATION ellipse

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ITERATION ellipse consists of an ellipse within an ellipse within an X Y matrix. devided down by 2 on 6-8 layers, with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration.
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DATA DADA II

 

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
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starGrid II

 

 star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color, transparency and/or stroke weight.  the vector object is rotated around “0” to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

 

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