circulation

29417FlowerCircles_13_grid3

 

the circulation works base on a loop within a loop within a loop principle.
starting point is just one circle, which is turned or circulated around a shifted center.
here it is replicated on a 5×5 XY grid.
there are different values of sine/cosine, random, noise and/or mouse-keyboard inputs for reaching the final drawing.

(made with processing)

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noise-box

 

 

 

noise-box is a 3 dimensional box raster distorted using a perlin noise function and colored by a color map read out.
it is buid up in different – 2D converted layers to finally export a PDF vector file.

 

 

 

 

 

spinners 2

66904

 

 

the spinners 2 series is another particle system based processing work.
it rules out a repetition  within an XY axis grid using a for loop structure.
the repetition is slightly disintegrated by adding individual noise values.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

 

 

 

 

spinners

the spinners afternoon 2, 2010

 

 the spinners series is another particle system based processing work.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

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spiral scratch

32678SPIRALING_m_MY_m10_5

 

spiral scratch, 2009
made with processing
vector for large print

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c-flower

Effervescent-Everpresent
2008/09
pigment on canvas
200x300cm ( 3 parts)

 

c-flower is based on a bezier vector curve forming a flower like shape by by rotating it and deforming it by random and/or noise values.
the coloring is made with read out of predefined color map arrays and layering.

 

 

 

 

 

curve drawer 1

__DRAW2_04-_60_4

 

schorfheide, 2010

 

the  curve drawer series is based on a vector curve function which reads out a color map or map array and draws in differently occillation structures over the stage, controlled by different mouse action.

 

 

 

 

 

swirl

V_Flower_PLUS_03-06

 

swirl series, 2009
based on a rotating bezier curve and color map read out.

 

 

 

 

 

de jong

 

de jong series, 2008

these works are based on the simple Peter de Jong map equations:
x’ = sin(a * y) – cos(b * x)
y’ = sin(c * x) – cos(d * y)

For most values of a,b,c and d the point (x,y) moves chaotically. The resulting image is a map of the probability that the point lies within the area represented by each pixel. As you let Fyre render longer it collects more samples and this probability map and the image becomes more accurate.
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barnsley penrose

 

 

the barnsley penrose works are made around 2005, using the open source fractal software ultra fractal.
basically barnslay and penrose formulas are used in different other combinations and layers with different transform layer options.