e-pastel (MZNDRN )

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

 

 

MZNDRN II, 2020

 

 

[nggallery id=221]

 

 

 

 

MZNDRN III (oriental silk), 2020

 

 

[nggallery id=224]

e-pastel/STRK

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.

a very picturesque structure emerges by overlaying colored lines ,
which superimpose color values from predefined color arrays and/or random color values…
and
move within a few grid coordinates

Details »

gen-draw II

gen-draw II is a generative drawing work-series. it’s based on generative RGB value dependent curve drawers. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

Details »

circle iteration 2018.1

 

circle iteration
a circles or rectangle within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing)

Details »

abracadabra

abracadabra 82247

the abracadabra series is
reminiscent of well-worn carpets, crumbling and/or reorganizing structures, simple frames within frames feedbacks, which create colorful compositions, sometimes resembling old paintings.

made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used as starting point for the next iteration.
Details »

radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

Details »

noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

Details »

triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

Details »

raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
Details »

particle board II

particle board II, 2017

(made with processing)
Details »

depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

Details »