depthMatrix IV

depthMatrix IV (2018)
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment. by using RGB values of different photos, sorted either within a random array or run by manual order (keyboard), i’m weaving partial color layers of images together.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
with the mouse i control sometimes the depth & distortion, so the whole process is kind of an action painting, mixing forms and colors and structure…
parts of the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

 

depthMatrix IV.1 2018

 

 

 

 

 

depthMatrix IV.2 2018

 

 

 

 

 

depthMatrix IV.3 2018

 

 

 

 

 

noise scape 4

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noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

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hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

wave

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quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)

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FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »

NoiseWave IX “TœrnToGotland”

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NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print Details »

NoiseWave VII

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NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

ISO cube

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ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass Details »

nugget (04)

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nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

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magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2
Details »

brickWarp (III) 2015

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yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »