nostalgia-algorithm (gen-draw II)

nostalgia-algorithm / gen-draw II is a generative drawing work-series i’m already on for quite a while. it’s based on an automated RGB value dependent curve (bezier) drawer. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

 

 

gen-draw II.1 2018

 

 

 

 

 

 

depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

e-pastel 2016-18

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the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

Details »

wave fields

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wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

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hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

wave fields

wave fields I (2016)
made with code (processing)
vector 4 print Details »

wave

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quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)

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FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »

NoiseWave VII

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NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

ISO cube

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ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass Details »

nugget (04)

nugget (87698)

nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass