noise scape 4

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noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done..
with the time, a considerable number of varying versions has accumulated. the work itself consists of an on-and-ongoing controlling(screen output)-and-adjusting(code) process.
for finding a certain finishing point, i usually let the script run and export hundreds of images, and then, another important part of the work means; to go through all these generations and find the very special and best or strange ones, which i would put in some “best of” selection, to check again later. the whole process goes over weeks, sometimes month, to achieve about a point where nothing more or better can or could be added…

 

 

 

 

 

 

 

 

 

 

 

NoiseWave IX “TœrnToGotland”

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NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print Details »

NoiseWave VII

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NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

ISO cube

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ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass Details »

nugget (04)

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nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

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magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2
Details »

brickWarp (III) 2015

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yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »

noisewave V

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noisewave V, 2014-15 – another perlin noise based generative work series,
noise based rotating square shapes within a distorted linear row/column matrix.
using different color arrays forking into each other.
vector for print, made with code (www.processing.org)

Details »

NoisyLineScape

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using perlin noise to generate a bezier row matrix
vector for print
inspired by diana lange “homage à Long lost drawing”
http://www.openprocessing.org/sketch/147750

made with code (www.processing.org)
Details »

image-noise-grid

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image-noise-grid (2014-2016)
using perlin noise to generate an XY dot matrix, reading out layered image color maps with  either random distortion of color and/or appearance.
random and/or manual layering and mixing of different color-map data…

made with code (www.processing.org)
 

Details »

e-pastel STAR-GRID II

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the e-pastel TAR_GRID series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color, transparency and/or stroke weight. to later position them within different grid arrays. different keyboard input values are used for a layered image build up; coloring, sizing, transparency, count and density of star pedals…

made with code (www.processing.org)
Details »

abracadabra

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the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
Details »