NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print
installation view at Kunsthalle Kühlungsborn
generative art v.s.
raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
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the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »
hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print
quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »
SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.
SeaGrass 1, 2016, 7:25min, loop (1 min excerpt)
made with code (processing), using different noise and particle functions
FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »