triangulation, 2017.2
made with code (processing)
vector 4 print
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Published on August 9, 2017 3:45 pm.
Filed under: 2017, fractal, iteration, LATEST, structure
raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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Published on August 4, 2017 11:46 am.
Filed under: 2017, landscape, LATEST, noise, structure
particle board II, 2017
(made with processing)
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Published on February 24, 2017 1:14 pm.
Filed under: 2017, LATEST, structure
depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
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Published on January 18, 2017 5:34 pm.
Filed under: 2017, 3D, iteration, landscape, LATEST, noise, structure
the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
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Published on December 6, 2016 4:01 pm.
Filed under: 2016, recursion, structure
wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »
Published on September 22, 2016 5:57 pm.
Filed under: 2015, 2016, landscape, LATEST, noise
hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print
Published on June 8, 2016 8:49 am.
Filed under: 2016, noise, structure
wave fields I (2016)
made with code (processing)
vector 4 print Details »
Published on April 30, 2016 9:38 am.
Filed under: 2016, landscape, noise
quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »
Published on February 24, 2016 7:09 pm.
Filed under: 2016, 2017, 2018, landscape, LATEST
SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.
SeaGrass 1, 2016, 7:25min, loop (1 min excerpt)
made with code (processing), using different noise and particle functions
Published on February 18, 2016 1:43 pm.
Filed under: 2016, animation, landscape, LATEST, noise
FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »
Published on January 30, 2016 2:34 pm.
Filed under: 2016, LATEST, noise