perlin scape 2

26430

perlin scape (26430), 2011

 

the perlin scape software consists of a X Y axis grid of either circles, ellipses or rectangles.
modified with a perlin noise algorithm to push position, size and color.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

[nggallery id=47]

 

 

e-pastel/STRK

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.

a very picturesque structure emerges by overlaying colored lines ,
which superimpose color values from predefined color arrays and/or random color values…
and
move within a few grid coordinates

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gen-draw II

gen-draw II is a generative drawing work-series. it’s based on generative RGB value dependent curve drawers. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

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circle iteration 2018.1

 

circle iteration
a circles or rectangle within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing)

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abracadabra

abracadabra 82247

the abracadabra series is
reminiscent of well-worn carpets, crumbling and/or reorganizing structures, simple frames within frames feedbacks, which create colorful compositions, sometimes resembling old paintings.

made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used as starting point for the next iteration.
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

Details »