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PIXEL-SWIRL animation on display now @ Dong Gallery Taipei

curated by FRAMED*
running through nov. 2019

DONG GALLERY TAIPEI / Zhongxiao Fuxing / Taipei / Taiwan // https://www.donggallerytaipei.org

 
 
 

Grand Lisboa Palace

Hotel Project Macau, China
Installation of 1660 round prints in two hotel towers
works out of “radial division” series

Client: Hirsch Bedner Associates
Agency: Canvas Art Consultants Hong Kong
documentation upcoming 2020

 
 
 

BoxModulation & Rose Bed – LaLaPort Yokohama, Japan

large video screen installation, curated by: FRAMED*
running through 2019

 
 
 

AIDA nova (AIDA Cruises) – Staircase Installation

installation with 10 large scale 4k animations and 150 prints along the cabins hallways
(curated by SAMUELIS & BAUMGARTE)
documentation upcoming…

 
 
 

Seagrass – Installation at Dong Gallery in Taipei, Taiwan

video screen 111 meters long, 2.8 Meters high
youtube LINK
throughout 2019
curated by: FRAMED

 
 
 

THE SIXTH ART-FAIR OF JINAN, CHINA

October 11th to October 15th 2018 – Lot: 3CT4
High-tech Zone international exhibition Center, Jinan City, Shandong Province
https://www.behance.net/gallery/74736387/Shandong-Art-Fair-2018

 
 
 

regional global

invited to the 2018
symposion at BBK , Akademie der Künste, 26 october
https://www.bbk-bundesverband.de/veranstaltungen/symposien/

 
 
 

Courtyard Cupertino Hotel, San Jose, USA

installation of 90 prints throughout the hotel

Acency: DAC art consulting, Atlanta

 
 
 

wall-design @ GLAMORA

https://www.glamora.it/en/designer/holger-lippmann/

Lincoln High School, Texas

https://www.glamora.it/en/2017/07/lincoln-high-school/
(curated by GLAMORA)

 
 
 

a bit older:

Wilshire Grand Center courtyard, Los Angeles

some of my animation works displayed on the Wilshire Grand Center courtyard, downtown Los Angeles (courtesy: StandardVision)

 

 

 

 

 

 

 

 

e-pastel (mazandaran)

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

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noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

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noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

field recordings, 2019.1
made with code (processing), vector for print
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e-pastel 2019

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.

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gen-draw II

gen-draw II is a generative drawing work-series. it’s based on generative RGB value dependent curve drawers. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

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abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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