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Seagrass – Installation at Dong Gallery in Taipei, Taiwan

video screen 111 meters long, 2.8 Meters high
youtube LINK
throughout 2019
courtesy: FRAMED

 

 

wall-design @ GLAMORA

https://www.glamora.it/en/designer/holger-lippmann/

Lincoln High School, Texas

https://www.glamora.it/en/2017/07/lincoln-high-school/

 

 

upcoming:
..will be in China @

THE SIXTH ART-FAIR OF JINAN

– October 11th to October 15th 2018 – Lot: 3CT4
address: High-tech Zone international exhibition Center, Jinan City, Shandong Province, China

 

 

regional global
invited to the 2018

symposion at BBK , Akademie der Künste, 26 october

https://www.bbk-bundesverband.de/veranstaltungen/symposien/

 

 

AIDA nova

staircase video/print installation with 10 large animations and 150 prints
courtesy: Samuelis Baumgarte  http://samuelis-baumgarte.com/

 

 

 

 

a bit older:

Wilshire Grand Center courtyard, Los Angeles

some of my animation works displayed on the Wilshire Grand Center courtyard, downtown Los Angeles (courtesy: StandardVision)

 

 

 

Biennale Venice 2017
@ UNPAINTED   platform digital art

BODY & SOUL Performance Art – Past and Present
13.05. – 26.11.2017
Palazzo Pisani, Campiello Pisani, Sestriere di San Marco 2810, 30124 Venezia
Opening Hours Tuesday to Saturday, 2-7 pm.

 

 

 

CYNETART

interview @ CYNETART http://cynetart.tumblr.com/post/144248648658/holgerlippmann

 

 

 

 

 

 

 

 

rose code

latest work on generative flower script:

 

around 2008 i started experimenting with a branching system in p5. after fine tuning many little values here and there, adding randomness to angles, distribution and color arrays, i published a first work series “nebelwald”, simulating trees…, formally these were kind of influenced by the wild structuring of a nearby  accacia groove. Details »

nostalgia-algorithm (gen-draw II)

nostalgia-algorithm / gen-draw II is a generative drawing work-series i’m already on for quite a while. it’s based on an automated RGB value dependent curve (bezier) drawer. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

Details »

DATA-DADA IV

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.

Details »

abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
Details »

radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

Details »

noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

Details »

triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

Details »

triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
Details »

particle board II

particle board II, 2017

(made with processing)
Details »

depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

Details »