noiseScape IV, 2021
is based on different perlin noise algorithms, which create a landscape like deformation structure.
made with processing, vector for print
noiseScape IV.2, 2021
generative art v.s.
StripScale, 2021 (iteration series)
made with code (processing), vector for print
noiseScape IV, 2021
is based on different perlin noise algorithms, which create a landscape like deformation structure.
made with processing, vector for print
2020-21
based on image color table data and iterating divisions of squares bend to a circle, made with code (processing)
vector for print
based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting
different automated and/or keyboard input values are used for a layered image build up.
made with code (processing)
this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.
2020, vector for print
simulating a landscape like horizontal space, the works of the 2020 noiseScape series are based on different perlin-noise functions
the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »
the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.
a very picturesque structure emerges by overlaying colored lines ,
which superimpose color values from predefined color arrays and/or random color values…
and move within a few grid coordinates