noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting.
above all, the van gogh painting  method of building up wavy or warped brush structures was quite inspiring.
another starting point for this and similar works was a whole series of landscape photographs that came together in the last years in open uncultivated areas between lakes and forests north of berlin, where i live…

coded in processing, as all of my work

 

 

noise warp, 2019 I

 

 

noise warp, 2019 II

 

 

WaVyScApE

WaVyScApE ,  2022
is based on a morphing blob shape, which motion trails create landscape-like deformation structures.


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noiseScape IV

noiseScape IV, 2021
is based on different perlin noise algorithms, which create a landscape like deformation structure.
made with processing, vector for print

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spring storm

spring storm, 2020-21
made with code (processing), vector for print

 

 

 

 

 

 

 

 

StripScale 2021 (iteration series)

StripScale, 2021 (iteration series)
made with code (processing), vector for print

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DATA-DONUT

2020-21
based on image color table data and iterating divisions of squares bend to a circle, made with code (processing)
vector for print

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unfolding silently

based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting

different automated and/or keyboard input values are used for a layered image build up.
made with code (processing)

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e-pastel (MZNDRN )

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

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noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

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noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

made with code (processing), vector for print

field recordings, 2019.1

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