noise scape 4

21016213620_noisegridneu05_3_col_elli3_23

noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done..
with the time, a considerable number of varying versions has accumulated. the work itself consists of an on-and-ongoing controlling(screen output)-and-adjusting(code) process.
for finding a certain finishing point, i usually let the script run and export hundreds of images, and then, another important part of the work means; to go through all these generations and find the very special and best or strange ones, which i would put in some “best of” selection, to check again later. the whole process goes over weeks, sometimes month, to achieve about a point where nothing more or better can or could be added…

 

 

 

 

 

 

 

 

 

 

 

abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

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noise scape 4

21016213620_noisegridneu05_3_col_elli3_23

noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

9114_hairfield_col_2_pale


hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

wave

19960_LineLandscape05_2_blue2


quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »