radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

radial-division II
is based on image color data, which is plotted on many different polar coordinate systems – radial bar charts.
all the color tables are aligned radially from the largest outer to the inner 0 chart ring with different start and end points.

i started out playing around with different data visualisations. soon i was more and more interested in again manipulating the rather technical output towards my idea of a abstract painting, a certain composition.
so the inherent data visualization function has been used without regard for its numerical output, but rather for the interplay of  colors and positions, which finally build up the image composition.

the latest works of this series–from 2018–are not on a circular board, but as seen here (still as mockup only), cut with laser along the outer fraying form, so that a more radiating impression is supported.

 

 

 

 

 

radial-division III.1 (strahlen), 2018

 

 

 

 

 

 

 

 

radial-division II.3, 2018

 

 

 

 

 

 

 

 

radial-division II, 2015-16

 

 

 

 

 

 

 

 

radial-division / data-disc 1, 2018

 

 

 

 

 

 

 

 

radial-division / data-disc 2, 2018

 

 

 

 

 

 

 

 

radial-division IV.1, 2017

 

 

 

 

radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

Details »

noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

Details »

triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

Details »

triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
Details »

particle board II

particle board II, 2017

(made with processing)
Details »

depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

Details »

noise scape 4

21016213620_noisegridneu05_3_col_elli3_23

noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

9114_hairfield_col_2_pale


hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

wave

19960_LineLandscape05_2_blue2


quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions