radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

radial-division II
is based on image color data, which is plotted on many different polar coordinate systems – radial bar charts.
all the color tables are aligned radially from the largest outer to the inner 0 chart ring with different start and end points.

i started out playing around with different data visualisations. soon i was more and more interested in again manipulating the rather technical output towards my idea of a abstract painting, a certain composition.
so the inherent data visualization function has been used without regard for its numerical output, but rather for the interplay of  colors and positions, which finally build up the image composition.

the latest works of this series–from 2018–are not on a circular board, but as seen here (still as mockup only), cut with laser along the outer fraying form, so that a more radiating impression is supported.

 

 

 

 

 

radial-division III.1 (strahlen), 2018

 

 

 

 

 

 

 

 

radial-division II.3, 2018

 

 

 

 

 

 

 

 

radial-division II, 2015-16

 

 

 

 

 

 

 

 

radial-division / data-disc 2, 2018

 

 

 

 

 

 

 

 

radial-division IV.1, 2017

 

 

 

 

rose code

latest work on generative flower script:

 

around 2008 i started experimenting with a branching system in p5. after fine tuning many little values here and there, adding randomness to angles, distribution and color arrays, i published a first work series “nebelwald”, simulating trees…, formally these were kind of influenced by the wild structuring of a nearby  accacia groove. Details »

nostalgia-algorithm (gen-draw II)

nostalgia-algorithm / gen-draw II is a generative drawing work-series i’m already on for quite a while. it’s based on an automated RGB value dependent curve (bezier) drawer. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

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DATA-DADA IV

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.

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abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016-18

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

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