FURFROLIC (hair field series)

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FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print

 

 

 

 

 

 

 

rose code

latest work on generative flower script:

 

around 2008 i started experimenting with a branching system in p5. after fine tuning many little values here and there, adding randomness to angles, distribution and color arrays, i published a first work series “nebelwald”, simulating trees…, formally these were kind of influenced by the wild structuring of a nearby  accacia groove. Details »

nostalgia-algorithm (gen-draw II)

nostalgia-algorithm / gen-draw II is a generative drawing work-series i’m already on for quite a while. it’s based on an automated RGB value dependent curve (bezier) drawer. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

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DATA-DADA IV

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.

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abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016-18

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the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

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