noiseWave

 

noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.

 

 

 

 

 

 

34135_NoiseGridNeu05_3_col_elli3_22

 

 

 

 

 

 

print on 4 parts, 2×4 meters

 

 

 

WaVyScApE

WaVyScApE ,  2022
is based on a morphing blob shape, which motion trails create landscape-like deformation structures.


Details »

noiseScape IV

noiseScape IV, 2021
is based on different perlin noise algorithms, which create a landscape like deformation structure.
made with processing, vector for print

Details »

spring storm

spring storm, 2020-21
made with code (processing), vector for print

 

 

 

 

 

 

 

 

StripScale 2021 (iteration series)

StripScale, 2021 (iteration series)
made with code (processing), vector for print

Details »

DATA-DONUT

2020-21
based on image color table data and iterating divisions of squares bend to a circle, made with code (processing)
vector for print

Details »

unfolding silently

based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting

different automated and/or keyboard input values are used for a layered image build up.
made with code (processing)

Details »

e-pastel (MZNDRN )

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

Details »

noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

Details »

noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

made with code (processing), vector for print

field recordings, 2019.1

Details »