cubism 2.0 (isometric iteration)

47587_svg_iteration_box09_2

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file…
see related works here>>
see related animation works here>>

 

 

 

 

spring storm

spring storm, 2020-21
made with code (processing), vector for print

 

 

 

 

 

 

 

 

StripScale 2021 (iteration series)

StripScale 2021 (iteration series)
made with code (processing), vector for print

Details »

noiseScape IV

noiseScape IV, 2021
is based on different perlin noise algorithms, which create a landscape like deformation structure.
made with processing, vector for print

Details »

DATA-DONUT

2020-21
based on image color table data and iterating divisions of squares bend to a circle, made with code (processing)
vector for print

Details »

unfolding silently

based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting

different automated and/or keyboard input values are used for a layered image build up.

Details »

e-pastel (mazandaran)

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

Details »

noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

Details »

noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

field recordings, 2019.1
made with code (processing), vector for print
Details »

e-pastel 2019

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.

Details »