DATA DADA (2)

 

 

DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
it consists of:
– predefined color tables.
– randomly mixed scales of predefined color tables
– random color picks out of algorithmically manipulated color arrays.

30 keyboard keys were linked to the color tables, which are assambled and collected together over the years out of all kind of material.
4 keyboard keys are for controlling size manipulation, transparent shutter and the recording control. a packing algorithm is used to paint the circles.

all circle units are interconnected, sending theyr own color beam and receiving the one of the other interconnected circle.
when i play this organ, i start throwing the dice for a list of input values combined with a choosen color map and later react
to the constellations by going over and over it again.
at a certain point, i finish a recording as a vector image for possible large print.

to put colored circles on a white sheet, implies – to me – a very fundamental expression of the beauty and pleasure of painting.

the circle itself represents the most perfect form and at the same time all contradictions seem to be embedded within it.
that pi, the key connection between radius and circumference, is (probabely) infinite and (probabely) without a certain pattern
or systematic and that sience could not solve that riddle until today, is really fantastic and says it all.

 (made with processing)

 

 

 

 

 

 

 

 

 

 

 

triangulation


triangulation, 2017.1

made with code (processing)
vector 4 print

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triangulation-noise

triangulation-noise series, 2017

(made with processing)
vector 4 print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016

_5121621022_e_pastel_14_9_3

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

noise scape 4

21016213620_noisegridneu05_3_col_elli3_23

noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

radial-division

P1000689

radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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hairField

9114_hairfield_col_2_pale


hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

quantum_wave

19960_LineLandscape05_2_blue2


quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)

72414_perl2_inv

FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »