perlin scape 2

26430

perlin scape (26430), 2011

 

the perlin scape software consists of a X Y axis grid of either circles, ellipses or rectangles.
modified with a perlin noise algorithm to push position, size and color.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

 

 

 

noisewave V

15474_NoiseGridNeu05_3_col_elli4_24

 

another perlin noise based generative work series, dealing with minimal rows and columns square shapes.

made with code (www.processing.org)

 

 

 

 

 

 

 

 

 

 

 

noisewave IV
another version  with a minimum of stroke contrast, and almost no inner square randomness for reaching a very soft structure.

 

 

NoisyLineScape

58628_noisyLineScape_11

 using perlin noise to generate a bezier row matrix
vector for print
inspired by diana lange “homage à Long lost drawing”
http://www.openprocessing.org/sketch/147750

made with code (www.processing.org)

 

 

 

 

 

 

 

 

 

 

image-noise-grid

79615_ImageNoiseGrid_str_4

 

using perlin noise to generate an XY dot matrix, reading out layered image color maps with  either random distortion of color and/or appearance.

made with code (www.processing.org)

 

e-pastel STAR-GRID II

2228_star2_grid_01_0

the e-pastel TAR_GRID series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color, transparency and/or stroke weight. to later position them within different grid arrays. different keyboard input values are used for a layered image build up; coloring, sizing, transparency, count and density of star pedals…

made with code (www.processing.org)

 

abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…

 

 

particle-board

87130_packing_lin_02 2

 

iteration / structural condensation

22

“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.

“structural condensation” (holger lippmann, oktober 2013)  
wenn ich auf meine arbeit der letzten jahre zurückschaue, sehe ich neben vielen unterschiedlichen formalen ansätzen ein durchgehendes interesse nach dichte. das immerweitertreiben von struktureller verdichtung, bis zu einem punkt, an welchem die formen scheinbar ihre erkennbaren ordnungen verlieren, oder gerade noch erahnen lassen.
zurück bleiben spuren von verwüstung, welche in sich neuartige kompositionelle raster enstehen lassen, eine abstraktion der zerklüftung und neuordnung.
genauer betrachtet ist es das ewige ausbalancieren der wertigkeiten; grössen, farben, richtungen…, um innerhalb dieser zerschredderten pixel-felder einen klang zu finden. ein seiltanz zwichen gegenständlich, erzählerischer bilddynamik, und einem amorphen rauschen, eines ambient- oder trance-artigen, rhythmischen gleichklanges.

 

  

DATA-DADA III

6559_packing_arc__2
   

DATA-DADA III, 2013-14  |  vector for print  |  made with processing

 

noiseWave II

84730_NoiseGridNeu05_2_011

noiseWave II, 2012-14  |  vector for print  |  made with processing

 

 

 

 

 

brick-warp

brick-warp series is based on a 2D perlin noise XY grid, where each rect gets ists values for rotation, x-size and y-size.
different generations are recorded on different layers.

 

 

 

 

 

 

perlin-noise-scape

perlin-noise-scape series, 2010-14

the programming (roughly outlined):
an undulatory linear motion of a bumpy bezier circle, which is kneaded by random noise values, increases and decreases in size, and turns around its center.
is further getting its color at each frame from an array, picked out of different photos, each row chooses another photo.
this script is so old and so messy, i changed values and functions over and over again, different errors were showing up, interesting enough to work with…

see in action: http://vimeo.com/album/2913536/video/49020285