cyber cranium II
realized with processing based on volumeutils by toxi
printed in PLA with makerbot 2, 15x cm cube
patinized with aluminum and bronze pigment
packing BOX 01 is realizes using a packing algorithm to generate different square packing vector files via processing.
later on build up of a plywood box of 4 layers 4mm plywood and the laser cutting of each side and the removal of the non clued parts.
32 x 32 x 32 cm, plywood
iso box 01
is realized using an isometric packing algorithm in processing for generating vector files,
which are deep engraved onto the sides of an mdf box.
32 x 32 x 32 cm, MDF, 2013
ITERATION ellipse consists of an ellipse within an ellipse within an X Y matrix. devided down by 2 on 6-8 layers, with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration.
DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
star grid series consists of a X Y axis grid of bezier vector curves. a seperate vector curve object defines all vector properties such as color, transparency and/or stroke weight. the vector object is rotated around “0″ to get the star shape and to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
generative MATTER is an older workgroup based on different use of processing particle systems.
depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.
print on 4 parts, 2×4 meters
isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »