DATA-DADA is a software based interconected packing algorithm, which reads different color map arrays, either by random, noise and/or manual values.
it consists of:
– predefined color tables.
– randomly mixed scales of predefined color tables
– random color picks out of algorithmically manipulated color arrays.

30 keyboard keys were linked to the color tables, which i assambled and collected together over the years out of all kind of material.
4 keyboard keys are for controlling size manipulation, transparent shutter and the recording control.

to put colored circles on a white sheet, implies – to me – a very fundamental expression of the beauty and pleasure of painting.

the circle represents the most perfect form and at the same time all contradictions seem to be embedded within it.
that pi, the key connection between radius and circumference, is (probabely) infinite and (probabely) without a certain pattern
or systematic and that sience could not solve that riddle until today, is really fantastic and says it all.

all circle units are interconnected, sending theyr own color beam and receiving the one of the other interconnected circle.
when i play with this software, i start throwing the dice for a list of start values combined with a different color maps and later react
to the constellations by going over and over it again.
at a certain point, i finish a recording as a vector image for possible print.


(made with processing)

















triangulation, 2017.1

made with code (processing)
vector 4 print

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triangulation-noise series, 2017

(made with processing)
vector 4 print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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e-pastel 2016


the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.


(made with processing)


noise scape 4


noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »



radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print




quantum_wave (2016)
made with code (processing), based on different noise functions
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)


FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »