generative art v.s.
the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.
wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »
hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print
SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.
SeaGrass 1, 2016, 7:25min, loop (1 min excerpt)
made with code (processing), using different noise and particle functions
FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »
the e-pastel STAR_GRID series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color, transparency and/or stroke weight. to later position them within different grid arrays. different keyboard input values are used for a layered image build up; coloring, sizing, transparency, count and density of star pedals…
made with code (www.processing.org)
Details »
perlin scape (15663), 2011
the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.
(made with processing)