noise scape 4

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noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

NoiseWave IX “TœrnToGotland”

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NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print Details »

NoiseWave VII

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NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

ISO cube

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ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass Details »

nugget (04)

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nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

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magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2
Details »

brickWarp (III) 2015

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yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »

noisewave V

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noisewave V, 2014-15 – another perlin noise based generative work series,
noise based rotating square shapes within a distorted linear row/column matrix.
using different color arrays forking into each other.
vector for print, made with code (www.processing.org)

Details »

image-noise-grid

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image-noise-grid (2014-2016)
using perlin noise to generate an XY dot matrix, reading out layered image color maps with  either random distortion of color and/or appearance.
random and/or manual layering and mixing of different color-map data…

made with code (www.processing.org)
 

Details »

perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)