abracadabra

abracadabra 82247

the abracadabra series is
reminiscent of well-worn carpets, crumbling and/or reorganizing structures, simple frames within frames feedbacks, which create colorful compositions, sometimes resembling old paintings.

made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used as starting point for the next iteration.
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NoiseWave VII

24028_NoiseGridNeu05_3_col_3_203_rect

NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

nugget (04)

nugget (87698)

nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

sml_twist_goup_2014-15

magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2
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e-pastel STAR-GRID II

the e-pastel STAR_GRID series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color, transparency and/or stroke weight. to later position them within different grid arrays. different keyboard input values are used for a layered image build up; coloring, sizing, transparency, count and density of star pedals…

made with code (www.processing.org)
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particle-board

87130_packing_lin_02 2

 

 

iteration / structural condensation

22

“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.
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DATA-DADA III

6559_packing_arc__2

DATA-DADA III, 2013-14  |  vector for print  |  made with processing
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perlin-noise-scape

perlin-noise-scape series, 2010-14the programming (roughly outlined):
an undulatory linear motion of a bumpy bezier circle, which is kneaded by random noise values, increases and decreases in size, and turns around its center.
is further getting its color at each frame from an array, picked out of different photos, each row chooses another photo.
this script is so old and so messy, i changed values and functions over and over again, different errors were showing up, interesting enough to work with…

see in action: http://vimeo.com/album/2913536/video/49020285
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perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)