triangulation, 2017.2

made with code (processing)

vector 4 print

generative art v.s.

depthMatrix, 2017

is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.

this software works with different keyboard input values to compose a rather painting like image out of different color maps.

color values of these map arrays are called by random, noise and/or manual order.

(made with processing)

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the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function

for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing

a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used

as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…

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“structural condensation” nov. 2013 (english version first)

looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.

for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.

In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.

seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.

most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.

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iso box 01

is realized using an isometric packing algorithm in processing for generating vector files,

which are deep engraved onto the sides of an mdf box.

32 x 32 x 32 cm, MDF, 2013

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ITERATION ellipse consists of an ellipse within an ellipse within an X Y matrix. devided down by 2 on 6-8 layers, with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration.

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isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function

for individual coloring of polygon parts out of one multi poligonal svg file. Details »

the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…

the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

ITERATION circle consists of a semi circle grid within an X Y matrix. which is devided down by 2 in size and applied with a random color map and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded. Details »

isometric iteration 14,15,16, 3x 60x60cm

pigment on canvas

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function

for individual coloring of polygon parts out of one multi poligonal svg file.

the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition

of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.

between x-9 levels are recorded.

different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »

the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function

for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing

a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used

as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…