depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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iteration / structural condensation

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“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.
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iso box 01

 

iso box 01
is realized using an isometric packing algorithm in processing for generating vector files,
which are deep engraved onto the sides of an mdf box.

32 x 32 x 32 cm, MDF, 2013
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ITERATION ellipse

23031_svg_iteration03_45_2

 

ITERATION ellipse consists of an ellipse within an ellipse within an X Y matrix. devided down by 2 on 6-8 layers, with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration.
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cubism 2.0 (isometric iteration)

47587_svg_iteration_box09_2

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »

iteration error

campbell_works_line_drift_loci_10

the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »

ITERATION circle

80777_svg_iteration03_2

 

ITERATION circle consists of a semi circle grid within an X Y matrix. which is devided down by 2 in size and applied with a random color map and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded. Details »

isometric iteration

 

isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas

 

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »

fractal quilt

 

the fractal series is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. furthermore it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…

 

 

 

 

iteration circle 1

 

the herewith used  iteration principle consists of a circles or rectangle within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing)

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