brick-warp

brick-warp series is based on a 2D perlin noise XY grid, where each rect gets ists values for rotation, x-size and y-size.
different generations are recorded on different layers.
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perlin-noise-scape

perlin-noise-scape series, 2010-14the programming (roughly outlined):
an undulatory linear motion of a bumpy bezier circle, which is kneaded by random noise values, increases and decreases in size, and turns around its center.
is further getting its color at each frame from an array, picked out of different photos, each row chooses another photo.
this script is so old and so messy, i changed values and functions over and over again, different errors were showing up, interesting enough to work with…

see in action: http://vimeo.com/album/2913536/video/49020285
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drifting dawn

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depthMatrix II

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

 

 

 

 

 

depthMatrix

05.07

 

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

 

 

 

noise scape 2

41496-NoiseGrid_col_larger_points_square2_small7_2

 

noise scape 2 works with a perlin noise XY structure as noise scape I does, but has additionally another grid value over it.
the application is based on an algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
this software works with different keyboard input values to compose a rather painting like image out of different color maps. these map arrays are called by random, noise and/or manual order.

 

 

 

 

 

noise scape 1

55564_NoiseGrid_col_03

 

noise scape 1 series is based on a perlin noise XY grid, an array of pre defined color maps and different keyboard and mouse values for recording layered generations.