depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

noise scape 4

21016213620_noisegridneu05_3_col_elli3_23

noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

9114_hairfield_col_2_pale


hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)

72414_perl2_inv

FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »

NoiseWave IX “TœrnToGotland”

61459_NoiseGridNeu05_3_col_elli4_24_1

NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print Details »

NoiseWave VII

24028_NoiseGridNeu05_3_col_3_203_rect

NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

brickWarp (III) 2015

_63772_BW6_4

 

yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »

noisewave V

54093_NoiseGridNeu05_3_col_elli4_23

noisewave V, 2014-15 – another perlin noise based generative work series,
noise based rotating square shapes within a distorted linear row/column matrix.
using different color arrays forking into each other.
vector for print, made with code (www.processing.org)

Details »

noiseWave II

84730_NoiseGridNeu05_2_011

noiseWave II, 2012-14  |  vector for print  |  made with processing
Details »

brick-warp

brick-warp series is based on a 2D perlin noise XY grid, where each rect gets ists values for rotation, x-size and y-size.
different generations are recorded on different layers.
Details »