WaVyScApE

WaVyScApE ,  2022
is based on a morphing blob shape, which motion trails create landscape-like deformation structures.


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spring storm

spring storm, 2020-21
made with code (processing), vector for print

 

 

 

 

 

 

 

 

unfolding silently

based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting

different automated and/or keyboard input values are used for a layered image build up.
made with code (processing)

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e-pastel (MZNDRN )

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

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noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

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noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

made with code (processing), vector for print

field recordings, 2019.1

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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