noiseGrid, 2018, made with code (processing), vector 4 print

shifting pixel sorting data out of landscape photos into a 2D noise matrix…

Details »


triangulation-noise series, 2017

(made with processing)
vector 4 print
Details »

depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

noise scape 4


noise scape 4 series  (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »



hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print


SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)


FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »

NoiseWave IX “TœrnToGotland”


NoiseWave IX “TœrnToGotland” (2015)
made with code (processing)
vector 4 print Details »

NoiseWave VII


NoiseWave VI (2014-2015)
made with code (processing)
vector 4 print Details »

brickWarp (III) 2015



yet another surprising programming error result;
layering two different warps over each other,
with different color maps and different x-, y-noise values + some random holes, to fork into one another…

vector for print / made with code (processing) Details »

noisewave V


noisewave V, 2014-15 – another perlin noise based generative work series,
noise based rotating square shapes within a distorted linear row/column matrix.
using different color arrays forking into each other.
vector for print, made with code (

Details »