noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »

ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

field recordings, 2019.1
made with code (processing), vector for print
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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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wave fields

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wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »

hairField

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hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print

 

wave fields

wave fields I (2016)
made with code (processing)
vector 4 print Details »

SeaGrass I

SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.

SeaGrass 1, 2016, 7:25min, loop  (1 min excerpt)
made with code (processing), using different noise and particle functions

FURFROLIC (hair field series)

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FURFROLIC (hair field series), 2016
made with code (processing)
vector 4 print Details »