this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.
2020, vector for print
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Published on February 26, 2020 2:46 pm.
Filed under: 2019, 2020, LATEST, noise, structure
simulating a landscape like horizontal space, the works of the 2020 noiseScape series are based on different perlin-noise functions
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Published on February 26, 2020 1:36 pm.
Filed under: 2019, 2020, landscape, LATEST, noise, structure
the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »
Published on May 30, 2019 3:49 pm.
Filed under: 2019, landscape, LATEST, noise
another noise-grid based work, using a curveVertex based shape instead of rects…
Published on April 1, 2019 10:11 am.
Filed under: 2019, landscape, LATEST, noise, structure
field recordings, 2019.1
made with code (processing), vector for print
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Published on March 13, 2019 2:17 pm.
Filed under: 2019, landscape, noise
noiseGrid, 2018, made with code (processing), vector 4 print
shifting pixel sorting data out of landscape photos into a 2D noise matrix…
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Published on February 24, 2018 4:09 pm.
Filed under: 2018, landscape, LATEST, noise, structure
raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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Published on August 4, 2017 11:46 am.
Filed under: 2017, landscape, LATEST, noise, structure
depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
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Published on January 18, 2017 5:34 pm.
Filed under: 2017, 3D, iteration, landscape, LATEST, noise, structure
wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »
Published on September 22, 2016 5:57 pm.
Filed under: 2015, 2016, landscape, LATEST, noise
hairField (2016)
made with code (processing), based on different perlin noise functions
vector 4 print
Published on June 8, 2016 8:49 am.
Filed under: 2016, noise, structure
wave fields I (2016)
made with code (processing)
vector 4 print Details »
Published on April 30, 2016 9:38 am.
Filed under: 2016, landscape, noise