perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

[nggallery id=143]

 

 

 

 

 

[nggallery id=142]

iteration rect I

89408_ITERATION_line02

 

the herewith used  iteration principle consists of rectangles within a X Y axis grid, which are devided in number,
size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration,
which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

[nggallery id=6]

 

 

 

e-pastel 2

32858_e_pastel_14

 

the e-pastel series consists of a X Y axis grid of bezier vector curves. a seperate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different keyboard input values are used for a layered image build up.

 

(made with processing)

 

 

[nggallery id=27]

 

 

 

noise scape 1

55564_NoiseGrid_col_03

 

noise scape 1 series is based on a perlin noise XY grid, an array of pre defined color maps and different keyboard and mouse values for recording layered generations.

 

 

[nggallery id=36]