depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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ISO cube

IMG_3723

ISO cube (02), 2014-15
15 cm
realized with code (processing, based on volumeutils by toxi) and different freeform modeling.
printed via makerbot, casted into brass Details »

nugget (04)

nugget (87698)

nugget (04), 2014-15
30 cm height
realizes with code (processing), based on volumeutils by toxi
printed via makerbot (2 parts), casted into brass

 

 

magnetic twist

sml_twist_goup_2014-15

magnetic twist (199, 26, 12, 55, 191)  2014-15
26 -46 cm height, PLA print

magnetic twist sculpture work series, modeled using different alrorithmic based functions, such as: twist, noise, freeform, taper,…
printed in PLA, using makerbot replicator2
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cyber cranium

 

cyber cranium II
realized with processing based on volumeutils by toxi
printed in PLA with makerbot 2, 15x cm cube
patinized with aluminum and bronze pigment
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packing BOX 01

 

packing BOX 01 is realizes using a packing algorithm to generate different square packing vector files via processing.
later on build up of a plywood box of 4 layers 4mm plywood and the laser cutting of each side and the removal of the non clued  parts.

32 x 32 x 32 cm, plywood, 2012/2013

iso box 01

 

iso box 01
is realized using an isometric packing algorithm in processing for generating vector files,
which are deep engraved onto the sides of an mdf box.

32 x 32 x 32 cm, MDF, 2013
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depthMatrix II

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
Details »

cubism 2.0 (isometric iteration)

47587_svg_iteration_box09_2

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »

packing hacking 01 / laser relief

the packing hacking work series came first to life during my “generator x” workshop participation in 2008. having the first time access to a laser cutter,
the final idea of 3-5 layered plywood bas relief emerged throughout many different experiments with layered laser cutted forms, different composing and coloring techniques.
2 years later i followed this concept and realized a series of works at 80 x 60 cm, layered in (acryl) colored 4mm plywood, differently laser-cutted and /or engraved using different circle packing algorithms.
it is now still in process and also developed to 3D objects (LINK)

 

 

 

 

isometric iteration

 

isometric iteration 14,15,16, 3x 60x60cm
pigment on canvas

 

isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file.
the isometric space appears within an XY axis square. starting with a pseudo 3 dimensional cube graphing, which is divided down by 2 in each repetition
of the process. the results of one division are used as starting point for the next division. each repetition of the process is also called an “iteration”.
between x-9 levels are recorded.
different commands for coloring, density or positioning are either random and/or on keyboard/mouse action for layered recording into a vector pdf file… Details »