corrosion

84612_corrosivelandscape2

corrosive landscape (10), 2009

corrosive landscape is a series of generative works based on landscape photography. during the last couple of years,
living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width,
merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.
(made with processing)

see related animation work of the same work series here: LINK

 

(made with processing)

 

 

 

 

 

circulation

29417FlowerCircles_13_grid3

 

the circulation works base on a loop within a loop within a loop principle.
starting point is just one circle, which is turned or circulated around a shifted center.
here it is replicated on a 5×5 XY grid.
there are different values of sine/cosine, random, noise and/or mouse-keyboard inputs for reaching the final drawing.

(made with processing)

  Details »

noise-box

 

 

 

noise-box is a 3 dimensional box raster distorted using a perlin noise function and colored by a color map read out.
it is buid up in different – 2D converted layers to finally export a PDF vector file.

 

 

 

 

 

spinners 2

66904

 

 

the spinners 2 series is another particle system based processing work.
it rules out a repetition  within an XY axis grid using a for loop structure.
the repetition is slightly disintegrated by adding individual noise values.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

 

 

 

 

spinners

the spinners afternoon 2, 2010

 

 the spinners series is another particle system based processing work.
different keyboard and/or mouse inputs are used for manipulation while recording.

 

Details »

c-flower

Effervescent-Everpresent
2008/09
pigment on canvas
200x300cm ( 3 parts)

 

c-flower is based on a bezier vector curve forming a flower like shape by by rotating it and deforming it by random and/or noise values.
the coloring is made with read out of predefined color map arrays and layering.