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iteration / structural condensation


“structural condensation”  nov. 2013  (english version first)
looking back at my accomplishments over the last years, i recognise apart, from various formal approaches, a continous drive for structural condensation.
for structural condensation up to a point where the shapes begin to apparently depart from their usual meanings and are not clearly perceptible anymore.
In this structural void an entirely new pattern for composing comes into being – an abstraction of fissuring and reformation.
seen in a sober and technical manner, one may perceive the eternal balancing of meaning, magnitude, colours, shades and properties in order to make out a sound in this ravaged chaos.
most like to walking a tight-rope with concrete and depictive dynamics on one side and the white noise of ambientesque or tranceesque rhytmical harmony on the other.
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noiseWave II


noiseWave II, 2012-14  |  vector for print  |  made with processing
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packing BOX 01


packing BOX 01 is realizes using a packing algorithm to generate different square packing vector files via processing.
later on build up of a plywood box of 4 layers 4mm plywood and the laser cutting of each side and the removal of the non clued  parts.

32 x 32 x 32 cm, plywood, 2012/2013

iso box 01


iso box 01
is realized using an isometric packing algorithm in processing for generating vector files,
which are deep engraved onto the sides of an mdf box.

32 x 32 x 32 cm, MDF, 2013
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ITERATION ellipse consists of an ellipse within an ellipse within an X Y matrix. devided down by 2 on 6-8 layers, with randomness in number, size, rotation, color and on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration.
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generative MATTER

generative MATTER is an older workgroup based on different use of processing particle systems.
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depthMatrix II

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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cubism 2.0 (isometric iteration)


isometric iteration is made with processing svg load, using the disableStyle(); function for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. Details »



circulation series 2009-13
made with processing
vector for large print

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iteration error


the iteration error work series came together by coding a quite simple error, noticing the interesting structures coming up, it later was more brought to shape…
the iteration principle consists of a triangle within a X Y axis grid, which are devided in number and size and applied with a certain color map and another on/off state. each repetition of the process results in one iteration, which is used as the starting point for the next iteration. between 6 upto 9 levels are recorded.

different keyboard input values are used for a layered image build up.

(made with processing) Details »