this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.
2020, vector for print
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Published on February 26, 2020 2:46 pm.
Filed under: 2019, 2020, LATEST, noise, structure
simulating a landscape like horizontal space, the works of the 2020 noiseScape series are based on different perlin-noise functions
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Published on February 26, 2020 1:36 pm.
Filed under: 2019, 2020, landscape, LATEST, noise, structure
another noise-grid based work, using a curveVertex based shape instead of rects…
Published on April 1, 2019 10:11 am.
Filed under: 2019, landscape, LATEST, noise, structure
the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.
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Published on February 21, 2019 11:49 am.
Filed under: 2019, LATEST, structure
the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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Published on May 26, 2018 11:28 am.
Filed under: 2014, iteration, structure
radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm
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Published on May 11, 2018 7:29 am.
Filed under: 2016, 2018, circulation, recursion, structure
noiseGrid, 2018, made with code (processing), vector 4 print
shifting pixel sorting data out of landscape photos into a 2D noise matrix…
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Published on February 24, 2018 4:09 pm.
Filed under: 2018, landscape, LATEST, noise, structure
triangulation, 2017.2
made with code (processing)
vector 4 print
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Published on August 9, 2017 3:45 pm.
Filed under: 2017, fractal, iteration, LATEST, structure
raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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Published on August 4, 2017 11:46 am.
Filed under: 2017, landscape, LATEST, noise, structure
particle board II, 2017
(made with processing)
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Published on February 24, 2017 1:14 pm.
Filed under: 2017, LATEST, structure
depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
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Published on January 18, 2017 5:34 pm.
Filed under: 2017, 3D, iteration, landscape, LATEST, noise, structure