e-pastel (mazandaran)

this of my latest e-pastel series was influenced by the minimalist beauty of mazandaran kilims.
while trying to simulate the fabric structure using processing code, many unexpected offers were found and finally the entire project ended in an independent new work group.
i use the subtitle “mazandaran” just allegorical, as a reference to my original impulse.

2020, vector for print

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noiseScape

simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

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ripple

  

another noise-grid based work, using a curveVertex based shape instead of rects…

e-pastel 2019

the e-pastel series consists of a X Y axis grid of bezier vector curves. a separate vector curve class defines all vector properties such as color,
transparency and/or stroke weight. to later position them within different grid arrays.
different automated and/or keyboard input values are used for a layered image build up.

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abracadabra

abracadabra 82247

the abracadabra series is made with a set of square frames using processing svg load. the disableStyle(); function is used for code based coloring and the getChild(); function
for individual coloring of polygon parts out of one multi poligonal svg file. it uses an svg array list. the iteration algorithm is dividing
a shape down within a x-9 level loop. each repetition of the process is also called an “iteration”. the results of one iteration are used
as starting point for the next iteration. a whole bunch of commands are either random and/or on keyboard/mouse action for recording…
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radial-division


radial-division II (8987), vivera pigment print on MX1, stretched on a circular frame, 60 cm

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noiseGrid

noiseGrid, 2018, made with code (processing), vector 4 print


shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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triangulation


triangulation, 2017.2

made with code (processing)
vector 4 print

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raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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particle board II

particle board II, 2017

(made with processing)
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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