noiseWave

 

noiseWave is another processing based works series which aims to generate very painting like images. in this case particularly land- or seascape like compositions.
the algorithm is pretty simple; having a shape, in this case a square, moving it in horizontal rows, scaling it and turning it by noise values, shifting the y axis by noise value and coloring each row with another fill and stroke value. finally adding some random values to make it more rough and balancing out all the different values to each other for reaching a result most approximate to the idea.

 

 

 

 

 

 

 

 

 

 

 

 

print on 4 parts, 2×4 meters

 

 

 

engravings I / landscape

perlin scape 24, 2012
2.50 x 3.50m, 12 plates
wood laser engraving

 

perlin scape 26, 2012
1.66 x 3.50m, 8 plates
wood laser engraving

 

 generative processing works, realized using (2-3mm) deep laser engraving into plywood.
ongoing project..

 

 

 

 

 

perlin scape 1

perlin scape (15663), 2011

the perlin scape 1 series (2011-2015) is based on a perlin noise algorithm, which generates color map dependent line by line sequences of either  rectangles or any shapes into a 2D (x,y) matrix.
this software works with different keyboard input values to compose a rather painting like image out of different color maps and values. different map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

 

 

 

 

 

corrosive landscape II

 

corrosive landscape is a series of work based on landscape photography. during the last couple of years, living north of berlin, close to the schorfheide, many landscape photos arose.
finally code structures were developed to read color maps and image structures for further generative editing.
the corrosive landscape algorithm generates transparent ellipses, which go virtually into endless width, merging with each other, creating a paint like horizantal pattern.
the final software works with different keyboard and mouse input values for real time recording.

 

(made with processing)

 

 

 

 

depthMatrix

05.07

 

depthMatrix is based on an algorithm, which generates color map dependent diverticulum like reliefs within  a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

 

(made with processing)

 

 

 

 

 

noise scape 2

41496-NoiseGrid_col_larger_points_square2_small7_2

 

noise scape 2 works with a perlin noise XY structure as noise scape I does, but has additionally another grid value over it.
the application is based on an algorithm, which generates color map dependent line by line sequences of either ellipses or rectangles on a 2 dimensional surface.
this software works with different keyboard input values to compose a rather painting like image out of different color maps. these map arrays are called by random, noise and/or manual order.

 

 

 

 

 

noise scape 1

55564_NoiseGrid_col_03

 

noise scape 1 series is based on a perlin noise XY grid, an array of pre defined color maps and different keyboard and mouse values for recording layered generations.

 

 

 

 

 

curve drawer 1

__DRAW2_04-_60_4

 

schorfheide, 2010

 

the  curve drawer series is based on a vector curve function which reads out a color map or map array and draws in differently occillation structures over the stage, controlled by different mouse action.