simulating a landscape like horizontal space, the works of the 2020 noiseScape series are based on different perlin-noise functions
generative art v.s.
simulating a landscape like horizontal space, the works of the 2020 noiseScape series are based on different perlin-noise functions
the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »
gen-draw II is a generative drawing work-series. it’s based on generative RGB value dependent curve drawers. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )
noiseGrid, 2018, made with code (processing), vector 4 print
shifting pixel sorting data out of landscape photos into a 2D noise matrix…
raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
Details »
depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.
(made with processing)
Details »
wave fields IV (2016)
is a rework of an ongoing script. it morphs slowly into a kind of “romantic” landscape painting.
the technical basics are still very simple; rows of ellipses with some 2d noise and different color arrays. nevertheless, quite much fine tuning between all sorts of values and many little randoms and noises were done.. Details »
SeaGrass 1 (shortPreview) from holgerlippmann on Vimeo.
SeaGrass 1, 2016, 7:25min, loop (1 min excerpt)
made with code (processing), using different noise and particle functions