WaVyScApE ,  2022
is based on a morphing blob shape, which motion trails create landscape-like deformation structures.

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spring storm

spring storm, 2020-21
made with code (processing), vector for print









unfolding silently

based on differently layered perlin noise structures, unfolding silently is an abstract work series that is reminiscent of a northern type of landscape.
it also refers to traditional asian landscape painting

different automated and/or keyboard input values are used for a layered image build up.
made with code (processing)

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simulating a landscape like horizontal space, the works of the 2020  noiseScape series are based on different perlin-noise functions

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noise warp

the noise warp series
is based on a 2D X/Y noise structure that uses elongated shapes to simulate expressive brushstrokes used in 20th-century painting. Details »



another noise-grid based work, using a curveVertex based shape instead of rects…

field recordings

made with code (processing), vector for print

field recordings, 2019.1

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gen-draw II

gen-draw II is a generative drawing work-series. it’s based on generative RGB value dependent curve drawers. by using different photos, either within a random array or run by manual order (keyboard), i’m weaving image layers or parts of images together.
with the mouse i control the curve radius and stroke width. so the whole process is kind of an action painting, mixing forms and colors and structure, very speedy. mostly it produces much trash, a few to keep…
the motifs came together during my walks in the lake district of brandenburg, north of berlin, during the great summer of 2018.
software coded in processing
output: vector for print (unlimited scalable )

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noiseGrid, 2018, made with code (processing), vector 4 print

shifting pixel sorting data out of landscape photos into a 2D noise matrix…

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raster – welle – feld

raster – welle – feld
part of triangulation-noise series, 2017-2019
(made with code – processing)
vector for print
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depthMatrix III

depthMatrix, 2017
is based on an algorithm, which generates color map dependent diverticulum like reliefs formed out of different pixel layers within a 3 dimensional environment.
this software works with different keyboard input values to compose a rather painting like image out of different color maps.
color values of these map arrays are called by random, noise and/or manual order.

(made with processing)
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